Grizzled GM Basketball is a single-player basketball management simulation game. Set your roster, make trades, draft prospects, manage your finances, and try to build a dynasty. Play it in your browser now, completely 100% free!
May 12, 2020 - New Feature
A user mentioned that some of the older leagues had too many centers and not enough gaurds. The solution to that was was just putting in some era adjustments for the players. This should improve ratings and also team balance.
One issue with that is some changes from era to era are just the players may be better in 2020 than in 1947. So era adjustments can mask that. On the other hand, when it comes to team position balance the era adjustment is a huge benefit. So I think it deserves to be there and I can always adjust how large it should be going forward.
May 11, 2020 - New Feature
The historical league draft classes could be missing some of the top players in some years due to a bug. This is now fixed. Michael Jordon should always show up in the 1984 draft class.
When starting historical leagues sometimes there would be two of one player on some teams. It is because that player was drafted twice in real life. I have now corrrected for this.
The historical league drafts would include undrafted players where they were drafted in real life. Now they will just be undrafted.
The playoff adjustments had thrown off the historical league average points scored. I've now corrected this while also maintaining playoff historical accuracy.
Lastly, I tried to preserve leagues that didn't have the evolving salary cap, but I may have failed on my initial attempt. I made some changes that should be more robust in preserving those older league from having their salary caps changed.
May 10, 2020 - New Feature
Yesterday I had been reviewing contracts. So today I decided to bring the era adjustments to contracts and the salary cap as well. These changes will only apply to new real player historical leagues. If I didn't break anything older leagues should continue as they were.
Prior to 1985 there was no salary cap. Then once it was introduced it gradually increased to current levels. Grizzled GM Basketball now does the same thing. If you go to the League Finances page you will be able to see how the salary cap evolved by looking at past years.
May 9, 2020 - New Feature
I was looking to make the playoffs even more realistic. A lot of the issue is low seeded teams doing unusually well. One solution to this is fixing the parity in the league. Why aren't the top teams even better? This comes down to AI roster contruction.
After reviewing the teams I made some adjustments that give AI teams the flexibility to become dominant teams. The top AI teams need to be able to keep strong teams together. They need to be able to sign good quality backup players to have depth in case of injury. Weaker teams should in turn also have a harder time getting cheap depth.
One of the more major changes was I adjusted contracts to be smaller so that AI teams have a little more flexibility until the AI logic improves enough to be able to more effectively navigate how the NBA really moves top players around (which is something for me to work on in the future)
In order to better track how accurately the game is handling playoff performance the League History page now shows how many #1 seeds, #2 seeds, #3 seeds, and #4-#8 won a championship and have been runner ups. For the most part it seems pretty accurate. There are still slightly too many weaker teams getting to the finals, but it is much better than a couple days ago.
May 8, 2020 - New Feature
In the NBA normally the #1 seeds are the ones who win the championships. And it is also likely another #1 seed was runner-up. Grizzled GM Basketball is more in line with this. Should an upset happen it should be a closer series, there may have been injury factors, or there just happens to be more parity that year.
Part of the change is the playoffs are different than the regular season. The best players are going to be thinking less of getting through a long season and more about not getting eliminated. It is going to impact when they rest and how much of the offense goes through them. Team cohesion is probably greater as well.
Also, when reviewing the playoffs I noticed that the ratings of top players might be a little low. So I did make some adjustments particularly in how strong the top players are in both real and fictional leagues.
May 7, 2020 - New Feature
The NBA has had a lot of changes over the years. Grizzled GM Basketball historical leagues change very similarly. So I've created a page that allows you to see those changes more clearly all in one place, a League Stats page. You can see the number of teams change, points scored change, the introduction of the three point shot, and more.
One other benefit is this page makes it that much easier for me to make sure the game is as realistic as possible. And sure enough, I did notice one area to improve right away once I created this page. So pre 1974 leagues are going to be even more accurate than before.
May 6, 2020 - New Feature
Right off the bat let me tell you that the new Team Player rating is not in the game simulation yet. You can also only see it with new leagues on the Player Ratings page for real players before the year 2000. So it is something on the horizon and this is a preview of it.
What it seeks to capture is all the things normal stats don't capture about a player. What a lot of people might call the make up of a team player. Good players can be team players and weaker player can not be. The key thing is these are players that are adding value to the team in less obvious ways.
Right now it is focused on years prior to 2000. That is partly due to the NBA not being what it was even 20 years ago when it comes to things such as the rate threes. Also, data has changed in the past 20 years. So I'll be handling those years differently.
I think the current rating does a good job prior to 2000 and I'll be looking to expand on it and eventually integrate it into the game simulation. For now it is there for your curiousity. Feel free to give me feedback on it.
May 5, 2020 - New Feature
In historical real player leagues all teams now will gradually change logos, regions, names, and abbreviations over time.
Here are some of the changes you will see:
May 4, 2020 - New Feature
More teams now will gradually change logos, regions, names, and abbreviations. In addition to Seattle/Oklahoma City, Utah, New Orleans, Brooklyn, Golden State, and Detroit will now evolve over time.
May 3, 2020 - New Feature
If you start a real player league before 1967, you will now see Seattle enter the league, and go through numberous logo changes, before they eventually become Oklahoma City.