Grizzled GM Basketball is a single-player basketball management simulation game. Set your roster, make trades, draft prospects, manage your finances, and try to build a dynasty. Play it in your browser now, completely 100% free!
June 11, 2020 - New Feature
Now that we can test a single year repeatedly I thought it was a good time to review the 2020 real player ratings. I've made some pretty significant adjustments. I think the results in terms of player stats and team results are more in line.
I tested the new ratings for the 2020 season for 20 years. The championship results were:
June 10, 2020 - New Feature
You can now create a league and have your league repeatedly reset itself every year. Any change you make during the initial preseason using God Mode for that league should carry over to the following seasons.
In the past if you made a change during a particular year you could simulate it and see what happens. But in one year anything can happen. However, if you simulate that year over 100 seasons you start to get a better idea of what might have really happened.
So if you wonder, what would have happened if Jordan was on another team in 1991? Now you can really test that in a real way.
There is also nothing preventing you from repeatedly trying to win in a particular year. Maybe you just care about 2020. Now you can repeatedly try to win in that year without having to create a new league. It also keeps all your stats/results in one league so you can easily export it to save.
June 9, 2020 - New Feature
Currently our real player draft classes go until 2024. In the past after that draft classes used fictional players. Now you can choose to use historical real player draft classes starting in 2025.
When you create a league you are given the option to not loop historical real player draft classes, loop once (after the league hits the 2024 draft class again it would stop and revert to fictional), or infinately loop historical real player draft classes. It also gives you the option to determine what year those historical real player draft classes start. So if you pick 1980 the 2025 draft class would be the draft class from 1980.
June 8, 2020 - New Feature
With the recent real player rating changes incorporating season stats along with the standard player development we were using before it makes ratings very realistic. However, there were some situations where fluky things happened for some players. So I did a bunch of long term testing in order better handle these situations. I also fixed a retirement bug.
Looking at the HOF now I would say the biggest difference compared to real life is there are some players who got injured, or even were kicked out of the league, when they were still at the peak of their careers. One year they are NBA All-Stars and the next they are gone. In Grizzled GM Basketball you get to see what those careers may have been.
The biggest example of this that I found was Maurice Stokes:
Unfortunately, in the last game of the 1957-58 NBA regular season he fell to the floor and was knocked unconscious. He was revived with smelling salts and returned to the game. He then went and played a playoff game 3 days later. On the flight back from the game he fell ill. He later suffered a seizure and was left permanently paralyzed. He was only able to communicate by blinking.
His close friend and teammate, Jack Twyman, became his legal gaurdian. Jack organized the "Maurice Stokes Memorial Basketball Game" to help raise money for his medical expenses that the NBA stars of the day would come play in. Stokes died in 1970 and they actually made a 1973 film about him called Maurie.
So in Grizzled GM Basketball Maurice Stokes plays on.
June 7, 2020 - New Feature
Player ratings have changed over the past couple months as we introduced real players and then used those ratings to create fictional players as well. This had thrown off the position calculation for a number of players. I have now updated those calculations to better fit with the current ratings system.
June 6, 2020 - New Feature
Just yesterday I adjusted how real player leagues were created. Now I've adjusted how real player ratings development is done. I've also made it a new league menu option. So if you want to do something different you are free to.
Real players had followed normal player developement. I have now changed it to be 75% based on the particular year in the player's real career and 25% based on normal development.
So if in real life a player came on strong late in his career then in Grizzled GM the same thing will happen. Similarly, if the player faded quickly then in Grizzled GM he will fade as well.
Again, for those that don't want players to follow their NBA careers too closely, you can adjust this when you create a league.
June 5, 2020 - New Feature
I've adjusted how real player ratings are calculated. I've also made it a new league menu option. So if you want to do something different you are free to.
Previously, the Real Players / Real Teams option was based on how players had done on the particular year you were creating the league. Meanwhile, the random and drafted options were based on an alternate career path for players.
The benefit of doing it based on a particular year is that the league will represent that particular year really well. The downside is that players that had a great year may be inflated and those inflated ratings will carry on. Similarly with players who happen to have down years.
Alternatively, making it based on a possible career path of the player means it may deviate substantially if unusual things happened to that player. The benefit is it will be wrong a little differently than basing it purely on a particular year.
So by combining these two I think the ratings overall are a little more accurate with less extreme outliers. I've also made this apply to all types (real teams, drafted, and random)
For those that like those extremes, or want a different career path for players, I have added a new league dropdown that gives users the ability to have one or the other, or some different mix of the two.
June 4, 2020 - New Feature
The Team Analytics and League Analytics pages have a variety of information to help you manage your team. One of those is the synergy of the players on the court. I have now brought that to the Roster page. So you can adjust your starting lineup and watch how the synergy of your starters is changing.
June 3, 2020 - New Feature
I am following up the Team Analytics page with the League Analytics page. Now you can compare across teams things like the best players on each team, average overall of the starting five, and average overall of the depth players. This is along with the starting five synergy, composite ratings, and skills that were in the Team Analytics page. This should make it easier to figure out where your weaknesses are. It should also help finding trade partners that are strong in areas you are weak in.
June 3, 2020 - New Feature
If you play until 2100 you will now see the NBA expand in two phases. The first is European expansion during the 2050s. The next is Asian expansion starting in the 2080s.
You might wonder where this is all coming from. Well there are lot of companies trying to get us to space cheaply. The start of that is probably helping NASA, then space tourism, and then eventually it will be used to cut travel time of long distance trips substantially. We could eventually be able to travel essentially anywhere in the world in under 3 hours.
As an example, we went from two guys getting a plan off the ground in 1903 to having mass air travel by the 1970s. If you look at baseball that enabled the league to branch out in the 1950-60s from the northeast to more southern and western cities. The NBA wasn't around prior to the 1940s, but if you look at those older leagues they are very concentrated as far as location.
So if we are on a similar timeline by 2100 the idea of worldwide sports leagues become a lot more feasible. There are still challenges as far as time zone differences, but we have those challenges now as well. Eventually they will probably figure it out or at least make it worth tolerating. At Grizzled GM we are on top of it and the future is here.